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Crashman

  • 10th Apr, 2009 at 6:44 AM
Cocktopus

Some year or so after I recorded the voice acting for this vieo game character, apparently he's just about ready for release, and I must say, I'm pretty happy to see how well he's turned out; a very smooth-playing and well-realized effort here.

As with one of my previous efforts in this field, Crashman here is a character who originates with Mega Man 2, which was the first Nintendo game I ever bought, back when I was a wee tyke of 12, and as such, there's some considerably pleasing nostolgia involved here.
 

 

 
Cocktopus

 
I recently became aware of this splendid little gem of a game. The creators don't seem to have a homepage or any sort of web presence that I'm able to discern, or else I would link it here. I have no idea how they intended to see this distributed, which is baffling, given the amount of work that plainly went into this opus.

At any event, it's brief - it will only take about 25 minutes to play through in its entirety - and can only be called a "game" in the loosest possible sense of the words, but is entirely delightful; it's a sort of gentle subversion of Final Fantasy-esque RPGS, which possitively takes to early 19th century foppery in the same way that a pig takes to its own filth. I found myself positively prostrate with ejaculations of jocularity within moments of partaking in this comedic romp, and I can reccommend it to anyone fond of bourgeois excess and adventures therein with the utmost of confidence.

http://officialincorporated.com/storage/les%20liasons.rar
Cocktopus
Have you heard of the newly-released Megaman 9? Capcom has made an awesome decision, I feel.

See, people have for years now been requesting a new Megaman game... and a game in the ORIGINAL series; not Megaman X, not Megaman Battle Network, not Megaman Legends. Now, Capcom has looked at these requests and tried to understand them. All of these newer series have been basically the same, but with various improvements, you know? So why are people demanding a new instalment in the original and inferior series?

They eventually decided that what people were looking and asking for was basically "Give us more of our childhood experience again!" And so Capcom decided to do exactly that: They made the brand-new Megaman 9 in 8 Bit style, using the engine for Megaman 2, with the same style of graphics and music and everything.

I applaud their insight and just sheer balls in making this decision. Japan, I take back, like, 30% of every bad thing I've ever said about you.

I've made no secret of my love of the original Megaman games. As I've said before, Megaman 2 was the first Nintendo game I ever owned, and I played it obsessively for months after I got it. The idea of this sort of return to form is extremely enticing to me. I've been planning on getting a Playstation 3 for some time now, and when I do (and how hillarious is it that I should need a BETTER, NEWER system than the Playstation 2 I still have in order to play this?), this is going on my first-purchase list.



Reset Generation

  • 27th Aug, 2008 at 7:03 AM
Cocktopus
So I've lately been playing a stupid, fun little online game called Reset Generation. It's sort of difficult to describe. It's a little bit Tetris, a little Rampart, a little Super Mario, a little Bomberman, a little Tomb Raider, and a little bit of a whole lot of other things. It's a sort of anarchic, chaotic mess of video game references and homages, and I find I kind of dig it. 

It's free. If you're fond of enjoyment and such, you might want to give it a shot. If you happen to see "god_king" in the online multiplayer mode, know that this is me, and I'm about to dominate your ass with my viciously cold and logical play-style and randomly-chosen characters. 
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A bit more substantial than the one posted back in December. I'm told the character is going to be released in full in the very near future, which pleases me greatly. I recorded the voice acting for him back in October or so; this has been a long, long wait.

Metalman

  • 21st Feb, 2008 at 9:06 AM
Cocktopus


Three posts in one morning? Madness!

Back when I was a wee youngster of eleven years, I got myself my first Nintendo Entertainment System game of Megaman 2. I played through it many times over the years, and it brought me much enjoyment. At the very beginning, though, there was some frustration, as one boss character after another handed me my pre-teen ass. It wasnèt until I faced off against Metalman that I enjoyed any success.


Though Metalman enjoys the dubious honour of being the easiest boss in the game to beat, he also enjoys the honour of being the first boss character in any Nintendo game I ever beat, and so he holds a special place in my heart for that reason alone. Whatès more, I've always had a certain fondness for the visual of this robotic man with a circular saw blade mounted on his forehead chucking more circular saw blades around as a weapon while leaping around like a lunatic.

So when I was approached to do the voice acting for a Mugen adaptation of the character, I immediately jumped at it. I knew immediately how I would voice the character: "A lunatic, low-rent, hillbilly horror movie villain". I managed to nail the performance almost right away, and sent off the sound files to the creative team working on the character.

Now, finally, the character has been released, and it fills me with joy to be able to share the following:




Yee-haw. 

Also of note, I'm also performing the voice work for Crash Man, who you'll see leaping into battle from time to time here to aid his "brother". That character hasn't been released yet, but you can be sure I'll post a video of that one when it gets released; I've had a ball doing the voice work for him as well, and managed to get in on the creative process early enough to actually be able to suggest a lot of his mannerisms and moves and such. He's going to be a blast.

More voice work!

  • 4th Jan, 2008 at 9:37 AM
Cocktopus
 
This time, a small sample of the new Hulk character Iève been doing some voice work for. 

I really, really got into this one in the studio. Chanelling my deepest hatreds into this performance, thinking hard about the people I most loathe in the world. My aim, here, was to give a Hulk performance which was SO angry, SO intense that the player should actually feel a little uncomfortable playing him. I thought to myself, If I can make people cringe while playing this game, then I have done my job

And now for something else entirely

  • 28th Dec, 2007 at 6:37 AM
Cocktopus
 

So, as various other creative pursuits have been for one reason or another stymied, I have kept myself busy with something otherwise. For example: I am writing the dialogue and doing the voice acting for a video game character! 

The character in question is long-time Green Lantern nemesis, Sinestro. The character is being designed for the build-you-own-fighting-game game, MUGEN. This is the first video of the character; he's still in early, early alpha mode here; not even a beta yet. Still, it causes me some special delight to think of this character being finished and then having my sgrieking voice blaring out of the speakers of the thousands and thousands of members of the MUGEN community when the character is released in his finished form. 

Sinestro is not the only character I've been doing voice work for (nor yet my favourite), and I hope to be able to post another video in the near future of a smashingly good character I've also been bellowing out some voice acting for.

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