Haven't posted in a while, mostly because I've been busy with far too many things. I realized this morning that I made a great post in a community a couple of months ago which some of you might be interested in, and so I post it here. Somebody had been asking about "true horror" in Werewolf: The Apocalypse games, and so I told this story about what I consider among the most horrific scenes I had ever crafed in my game. Read more about it...
Incidentally, if anyone in the greater Vancouver area is interested in joining up with this game, we're getting a little slim on players at the moment with Adam Paysen moving to Saskatchewan and my dear friend Colin moving to Italy. We play on Saturday afternoons near Edmonds station...

An unfinished bit of artwork here, and one which I've been trying to finish for months now. I just don't seem to have it in me to sit down and get it done. As much as I like the design, I think this one is going into my "unfinished" file and staying there.
Nevertheless, even in its unfinished state, I think it's pretty nice. The concept is a little complex to explain to the layman, and so, rather than go into details, I will give a sort of two-tier approach to explanation :
To people who know and get White Wolf's original World of Darkness setting: It is a Tzimisce in Zulo form which has become a fomori possessed by a bane servitor of Relshab the Faceless Eater.
To people who don't know or care: It is a vampire which is possessed by a demon, which has messed him up pretty good.

The other piece I've been working on which I allude to yesterday. I'm really very proud of this one; it's the culmination of many hours of work, and a design which I put a lot of thought and work into.
Long story short: This is - once again - a villain in my Werewolf: The apocalypse game which I was fond of enough to create an illustration of. She's a vampire (of the Vampire: The Masquerade variety) of the clan Tzimisce. They have the ability - along with a variety of other standard vampiric abilities - to alter the flesh and bones of themselves and others to suit their needs or aesthetic purposes. This woman has obviously spent a good deal of time adjusting herself to her satisfaction. The mask is sort of a uniform element. The band of vampires she leads all wear similar skull-themed masks, mostly because it's damned creepy looking, but also to foster group identity, which is always useful to a leader who wishes to dehumanize their troops and foster out-group hostility.

I actually posted this one - briefly - a couple of days ago, but took it down because I felt it needed a little more work. Now, I'm a good deal happier with it.
Third of three Nosferatu vampires I've been doing portraits of for my game. Proabably my least-favourite of the three, really, but still pretty decent. You kow I love the stark lighting, right?

Just finished up this bad boy. You like?

I haven't posted any new artwork of mine in a couple of months, have I? Reckoned that might be about time to change.
I did this last night. It's a portrait of a villain rom my Werewolf game. Every so often, I like to create images of some of the more important r memorable antagonists, and this fellow is likely to be a memorably infuriating one. A vampire, he is. Of the Nosferat clan, for those of you for whom that means anything. I had some fun drawing him; I've tried a number of times to get this lighting effect to work in an image before, but it's never worked to my satisfaction. For whatever reason, I really feel I nailed it this time.
Once again, some artwork I concocted of one of the more memorable and interesting antagonists in the Werewol game I run for some friends of mine. A were-rat who put some pretty serious fear into the chracters, and lived to frighten them again another day.
I've been working on this one off-and-on for a week or so, and I'm pretty happy, at long last, with the result.

Just a broad variety. Each of these is one character or another from the game I'm running. I'm not saying who's who, in case any of my players is reading this. :)


A creature I designed for the Werewolf game I'm running; after the horror this beastie caused the player characters two sessions back, I felt like whipping up some art to depict this kind of nightmarish floating dude.
A couple of images today. Neither created for my portfolio, nor for the sake of practice, but rather for fun.
Ah, fun. I remember you well.
A character which I once played in a live-action Werewolf game, and am now playing in a text-based online roleplaying game. I felt the desire to come up with some illustrations. Simple, but I enjoyed doing them. Two of the same guy. One in human form, one in his wolf-man form.


I'm gearing up to run a good old-fashioned Werewolf: The Apocalypse game here at my place, every second saturday afternoon (in alternation with the Hunter: The Reckoning game I currently play at my place every second saturday afternoon, which could also use another player or two).
It's heavily story-intensive; I've written up about ten pages of notes, backstory, and setting information. I plan on running a game in which each of the player characters have a large part to play in the story, and each are deeply embedded in the history of the setting. I can't wait.
So, anyone in the greater Vancouver area who's interested, do ye be lettin' me know. I'd like to be able to get this going next saturday.
And I'd rather play with someone from my friends list than someone with whom I have no familliarity or connection.
