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An unexpected turn of events

So, you may or may not recall my mentioning some time ago my having joined an online roleplaying game here on LiveJournal, which I had nothing but good things to say about. There have, since then, been some interesting developments on that front.

Specifically, I seem to be running the storytelling side of that game now.

This past summer, the moderator, creator and storyteller of the game went silent on us. No explanation offered, and no sign of what was going on. It actually took a month or so to notice the change, since the game had always been fairly hands-off and player-driven. After two months, though, the game was definitely grinding to a halt as there had been no new plot events or responses to e-mails in all that time. Players began to lose interest and leave, and things began to look very uncertain indeed.

I had put a lot of work into the game just as a player by that time and met some very good friends, and did not want to see the community which had grown up around the game fall apart if the game simply died on us, which seemed likely. Now, I'm a problem solver by nature. I see a problem, and my mind immediately goes towards figuring out what needs to happen in order to solve it. To me, the answer was obvious: There needed to be plot activity which would stimulate player activity and interest, at LEAST until the mod was back at it. And so, I whipped up a package of proposals for various plots, and sent them via what I knew to be reliable means to the moderator, with my word that I would be glad to run any of them until such a time as the moderator was ready to return.

It took some time, but I eventually got a response, and was empowered to run at least one, and more as well, if I should like, and was told that I had any questions, I should just ask. Naturally, being the inquisitive sort that I was, I had plenty of questions. Which I was free to ask. But was not apparently free to expect ANSWERS to. Time went on, and it became more and more plain that I wasn't going to be able to expect any support here. Moreover, it became plain that the original moderator had simply lost interest, despite their protestations to the contrary, and by the time that four months had passed without their being involved in the game in any way, shape or form, I was ready to write them off.

And so now I'm essentially just taking the reigns of the game, creatively, myself, with the blessings and approval of the other remaining staff members.

Now, I'm entirely certain there are those among my readers who are roleplayers. I am moreover certain that most of you are interested in my writing (however sporadic it may occasionally be!). I am furthermore aware of a certain interest among my readers in my interest in Judeo-Christian mythology. Well, dear friends, here's where the three coincide!

The game, as originally conceived, is heavily based upon this mythology, with a good deal of sci-fi, personal drama, mystery and intrigue going on. To say that I have a WEALTH of plot ideas for this game would be an understatement, and I expect to have a chance to explore a lot of my interest in the concepts underlying this mythology in my approach to running stories here.

All of which is to say, you fuckers ought to join this game!

The player base has suffered considerable attrition in these past four months. Games like this always do, by their very nature, which is dealt with in part by advertising, which has not taken place since early summer. The neglect of the moderator has caused a lot of otherwise active players to drift away as well. However, those who are left are all enthusiastic, friendly people, good writers, and interesting people. A good community which would welcome new players. What's more, I can personally guarantee that any new player applications at this point will be looked upon in a very friendly light, and I will be happy to work with anyone interested in joining the game to get their characters ready.

I once ran a game of Werewolf: The Apocalypse, which ran for three and a half years, which I've spoken about here. The stories I've told, the artwork I produced for it, and the fact that a number of my players told me, without prompting, that it was the best roleplaying game they'd ever played in ought to tell you something of what you can expect from me here. But even beyond that, I will sweeten the deal thus: Anyone interested in any personal plotlines, stories and interactions with NPCs need only tell me so, and I will be more than happy to make it happen, if it should be in any way compatible with the game as a whole. I have said many a time before that there is no single activity I more greatly enjoy than a creative collaboration with another inspired person, and you will see this borne out time and again if you should like to take part in this endeavour.

Anyone with any comments or questions, go for it. I'm all ears.  



( 26 comments — Leave a comment or comments. )
19th Nov, 2010 23:42 (UTC)
*wanders over and has a look*
20th Nov, 2010 10:57 (UTC)
Do let me know what you think. In some senses, there's not a lot to see right now, just due to the decay and neglect it's suffered, but I'm working on it. Part of the problem I'm having is that I want to run these stories which will MAKE the game more interesting, but need more players to be actively involved in order to get that to take place. It's a little bit of a catch-22, really.

Anyway. Hope you'll be into it.
21st Nov, 2010 03:01 (UTC)
I would be, but alas my workload in summer is severe, and I'm already involved in other games as GM and player :/ Looks fascinating, however
20th Nov, 2010 01:51 (UTC)
Is this is the same one where you wanted me to be Lex Luthor?

Because I'll totally join if you still want me, after this hell-semester.
20th Nov, 2010 10:55 (UTC)
I think it is; I've only spoken of the two of them so far. One way or the other, I do think a character like that - any version of him - could be an interesting addition. There was someone playing Tony Stark (the movie version, who, though cool, is necessarily less interesting than the comics version, obviously), and so it is a sort of character the game has accommodated before.

Have you ever read DC's short-lived but awesome comedy/action series "Major Bummer"? I'm also playing the protagonist from that, Lou Martin, who Luthor would find equally fascinating and disgusting, I think. :)
20th Nov, 2010 15:21 (UTC)
I never have read that.

Also, I might be interested in playing Damian Wayne, if that's cool?
20th Nov, 2010 15:24 (UTC)
I view that as an AWESOME idea. I have a friend who's thinking of applying as the DCU Joker, and this could make it even better.

Damien is a great character (fuck the haters!), and his approach to life is one that I think will make this an interesting experience for him.

And hey, there's nothing saying you can't play more than one character if you should feel so motivated.
21st Nov, 2010 02:32 (UTC)
I think I'm more so interested in getting Damian going, to be honest. He's my favourite DCU character. :)
28th Nov, 2010 19:04 (UTC)
Would you be more or less enthusiastic about playing Damien if someone joined as Dick Grayson/Batman?

28th Nov, 2010 19:06 (UTC)
I just want to toss it out there for consideration that I have a friend who has for some time now been planning on joining the game as the DCU version of the Joker, and the presence of a Batman and a Robin could only make THAT that much more interesting.
28th Nov, 2010 20:29 (UTC)
I would love that idea. Especially if it was Dick as Batman.
20th Nov, 2010 02:03 (UTC)
I am seriously kicking around a Wicked Witch of the West character... and by seriously, I mean in my commute to and from work since that's the only time I have to think this semester. I graduate December 18, and there are no prospects for a music teacher at the mid year point, so I will probably show up at some point around the solstice.
20th Nov, 2010 10:58 (UTC)
I'll say now what I said then: FLYING MONKEYS.

21st Nov, 2010 02:30 (UTC)
I know! I'm tempted. Like I said, look for me in late December!
17th Jan, 2011 04:23 (UTC)
Hey, there!

Since late December has come and gone, without word from you, I figured I might as well drop you a line and see what's up. Does your interest persist?
17th Jan, 2011 14:26 (UTC)
Oh wow! Thanks for the reminder. crowdedhour right? I am definitely still interested. I'll start an application after job interviews today. Thanks again for reminding me Dave!!
17th Jan, 2011 23:47 (UTC)
Applied, accepted, and in the process of posting an entry log. Thanks for the reminder again! I have flying monkeys AND a broom... and a pointy hat!! By the way this is morgian_le_faye...
20th Nov, 2010 08:27 (UTC)
Glad you came along. You've certainly brought in some very interesting characters who have really livened up the game! :-)

(And to everyone else here - it would be great to have some more!)
20th Nov, 2010 10:59 (UTC)
Well, to my mind, all roleplaying games are fundamentally acts of collaborative fiction. Whether you're a player or the person running it, your job is to make things interesting for the other players as well as yourself, and generate story. I'm glad to know I'm pulling that off in both capacities. :)
22nd Nov, 2010 17:08 (UTC)
I'm interested... but I'm not sure if I'm a viable candidate.

Firstly, my roleplaying experience is strictly pen-and paper. I'm not sure of the conventions of online collaborative fiction style roleplaying. I don't really have the time to in-depth study and mimic, so I would need some sort of primer.

Along those lines: what are the time requirements and how does timing work? Realistically, I could only put in 3-5 hours a week on something like this, 2 or maybe 3 times a week.

There's a lot of introductory material on the game's page, but it all seems to assume a base familiarity with the metarules of online roleplay.

Is this game accessible to a neophyte with a limited time window?
24th Nov, 2010 08:04 (UTC)
Hey, sorry it's taken me a day and change to respond. Been sleeping poorly of late, which has been leeching me of my precious verbosity.

I come from the world of tabletop roleplaying myself, as you may be aware, but have found the transition to be a smooth one.

I think that most of your questions can honestly be answered simply by perusing a few threads in the main community and getting a sense of how things tend to go down. In particular, the ones with the "storyteller" tag from the last month or so, as these are threads I've been actively participating in in that capacity.

Conflict resolution is handled in a gentlemanly manner; rather than dice, it is simply a matter of consent between writers. One can leave things open-ended ("He threw a punch, aiming for his target's jaw, hoping that his prey wouldn't be quick enough to dodge..."), and leave it to your co-writer to decide upon the effects of your effort, or you can hash it out through private messages ("It seems like my character would eventually lose the fight, but not before getting a few good licks in, so what say we run the scene something like this..."). Most players are generally friendly to either approach, and a combination of the two often makes for the best storylines.
The amount of time a game like this takes varies widely, depending upon your approach. In general terms, posting a few comments per day during an active thread is considered more than adequate, though there are those that take a more relaxed pace. Sometimes, a pair of players might like to advance things more quickly and meet up via AIM or somesuch program and play out a scene in something like real-time and post the log of their chat as a post in the community. It's wide open in this respect.

26th Nov, 2010 18:15 (UTC)
Thanks for the input.
After giving it a lot of thought, I'm going to pass. It sounds like a lot of fun, but I just don't have the time to give it the attention that I would want to. Sorry, hope you find some other takers.
26th Jan, 2011 11:27 (UTC)
claim insurance
Love this blog. I’ll be bookmarking this one. Thanks!
11th Feb, 2011 23:44 (UTC)
No posts since November from you? Did the RPG eat your brains or did you move to tumblr like everyone else and forgot to mention it?
12th Feb, 2011 00:36 (UTC)
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This brilliant phrase is necessary just by the way
12th Feb, 2011 08:29 (UTC)
louis vuitton bag
I apologise, but it not absolutely that is necessary for me. There are other variants?
( 26 comments — Leave a comment or comments. )

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