Tags: vampire

Cocktopus

The Story of Family Man, Part 2 of 2

So, yesterday I told the first part of the story of Family Man.

To sum it up briefly, a player in a large live-action Vampire: The Masquerade game which I was running, who was not apparently taking the game seriously at all, had his ill-conceived character’s life torn apart as a result of careful and painstaking machinations by another player character. The player freaks out, threatens to attack me physically for not having prevented him from doing so, and in this childish tantrum, tears the gaming group in half.

And now for part 2.

Before I go any further, there’s a couple of other people important to the unfolding of this drama that I should introduce you to. The first, I shall call Coma Kid. Coma Kid was the subordinate storyteller who approved Boris in the first place, and was a close friend of him and his entire clique of casual players. Coma Kid was a diabetic of a fairly dramatic sort, and had a number of other mental and emotional problems to boot. This was a terrible combination for a number of reasons, the first of which is that he would often show up to a game with his blood sugar way out of whack. Part of this was just irresponsibility on his part, and part of this, his friends candidly confided, was a cry for attention. On several occasions, I had to take him aside and tell him “Okay, no storytelling for you tonight. You’re incapable of stringing together a coherent sentence or navigating your way across the room. If you must hang out here, you can play a character, but you’re not making decisions for anyone else while you’re like this.” A few years later, he died at his computer desk, playing City of Heroes with a jumbo Big Gulp cup in his hands. He was not a guy, in short, who had his shit together. He was also a close friend of many of the casual gamers.

Then there’s the fellow I’ll call Moriarti. He was the Domain Coordinator, and in that sense theoretically my partner, though he was quite firmly in the other camp; those players who wanted nothing more than to hang around and chat. The Domain Coordinator was an elected position, as was my own position as Domain Storyteller, and had been elected a couple of years running because nobody else really wanted the hassle of dealing with all of the endless out of character politics and bullshit which CONSTANTLY plagued this organization. He would turn out to be far more adept in this position than I ever gave him credit for.

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The Story of Family Man, Part 1 of 2


I posted this on the community bad_rpers_suck  this morning, and it seems to have been pretty well received, so I figured I may as well post it here as well, for those of you who are into this sort of thing.

This is a story from years and years ago – some time around 1999, if I remember correctly.

I was the Domain Storyteller for the local Camarilla group – the official LARP community for Vampire: The Masquerade (basically, the head GM for the city), and was running a weekly game for all of the local players. It was a pretty large affair, with around 30 or so players.

For those of you unfamilliar with Vampire LARP (and in this perhaps you should consider yourself lucky), these games tended to attract a lot of very casual players. This isn’t a knock against them per se; different people look to get different things out of their roleplaying experience than others. The casual players I’m talking about are those who were just interested in showing up and socializing in-character... and sometimes only just BARELY in-character. I had one occasion where a player was hanging around in-game, when I quietly asked him, out of character “which character are you playing tonight?”, only to have him impishly smile, shrug, and reply “I don’t know. Whoever”, immediately before I expelled him from the game area until he had a proper character I could approve.

This story involves one of these fellows who quickly found himself out of his element when he was reminded that he was playing in a game which is supposed to be about “gothic horror”.

I will call this fellow, for the sake of this story, “Family Man.” Family Man had been playing for years, and was a friend and room-mate of the fellow mentioned above. He had created a character who I shall call “Boris”, who was one of the most irritating Vampire characters I had ever seen. Boris was a Brujah; a clan of vampires known for their brutality, violent tempers and wild, out of control frienzies. They were modeled loosely upon the vampires in the original Lost Boys movie. In spite of this, Boris was a fellow who, before becoming a vampire, had a wife and kids, a house in the suburbs, and a thoroughly middle-class life. After becoming a vampire... he still had all of these things. He just faked continuing to be a human, worked a graveyard shift, and everything was hunky-dorey for him.

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And this is where things got really ugly. But I’ll tell that story tomorrow.


tl;dr: a player in a large live-action Vampire: The Masquerade game which I was running, who was not apparently taking the game seriously at all, had his ill-conceived character’s life torn apart as a result of careful and painstaking machinations by another player character. The player freaks out, threatens to attack me physically for not having prevented him from doing so, and in this childish tantrum, tears the gaming group in half.
Cocktopus

Number Zero



An unfinished bit of artwork here, and one which I've been trying to finish for months now. I just don't seem to have it in me to sit down and get it done. As much as I like the design, I think this one is going into my "unfinished" file and staying there. 

Nevertheless, even in its unfinished state, I think it's pretty nice.  The concept is a little complex to explain to the layman, and so, rather than go into details, I will give a sort of two-tier approach to explanation : 

To people who know and get White Wolf's original World of Darkness setting: It is a Tzimisce in Zulo form which has become a fomori possessed by a bane servitor of Relshab the Faceless Eater. 

To people who don't know or care: It is a vampire which is possessed by a demon, which has messed him up pretty good.

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Tzimisce artwork!



The other piece I've been working on which I allude to yesterday. I'm really very proud of this one; it's the culmination of many hours of work, and a design which I put a lot of thought and work into. 

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Long story short: This is - once again - a villain in my Werewolf: The apocalypse game which I was fond of enough to create an illustration of. She's a vampire (of the Vampire: The Masquerade variety) of the clan Tzimisce. They have the ability - along with a variety of other standard vampiric abilities - to alter the flesh and bones of themselves and others to suit their needs or aesthetic purposes. This woman has obviously spent a good deal of time adjusting herself to her satisfaction. The mask is sort of a uniform element. The band of vampires she leads all wear similar skull-themed masks, mostly because it's damned creepy looking, but also to foster group identity, which is always useful to a leader who wishes to dehumanize their troops and foster out-group hostility. 

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Third and final of three



I actually posted this one - briefly - a couple of days ago, but took it down because I felt it needed a little more work. Now, I'm a good deal happier with it. 

Third of three Nosferatu vampires I've been doing portraits of for my game. Proabably my least-favourite of the three, really, but still pretty decent. You kow I love the stark lighting, right?

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Some artwork!



I haven't posted any new artwork of mine in a couple of months, have I? Reckoned that might be about time to change. 

I did this last night. It's a portrait of a villain rom my Werewolf game. Every so often, I like to create images of some of the more important r memorable antagonists, and this fellow is likely to be a memorably infuriating one. A vampire, he is. Of the Nosferat clan, for those of you for whom that means anything. I had some fun drawing him; I've tried a number of times to get this lighting effect to work in an image before, but it's never worked to my satisfaction. For whatever reason, I really feel I nailed it this time.